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Ar Tonelico II
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cranston (#84421)
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 Ar Tonelico II

After a long anticipated wait, the English version is finally available. If you've enjoyed the game's predecessor, I'm sure you'll enjoy this one as well. There have been a few changes to gameplay, but it's not too hard to adapt to. However, I've noted a lot of things which could've been done better.

One interesting change is that 2 Reyvateil's are allowed to battle at the same time, where they combine their powers to activate a single song magic. The advantage of having 2 is that song magic power increases at a faster rate compared to situations where only 1 Reyvateil is available. A pretty good innovation in my opinion.

Of course, the obvious disappointment there is "why did they limit it to 2?" Why didn't they allow 3 Reyvateil's to sing at once? At the same time, why is the vanguard (the Reyvateil's bodyguards) also limited to 2? It's hard to believe that there's some sort of hardware limitation that limits the number of sprites available on screen.

Another interesting change made is that Reyvateil's have a more essential role now. Previously, Reyvateil's weren't all that useful in normal battles (random encounters against normal monsters), as one could rely on the vanguard to defeat the monsters before the Reyvateil's song charges sufficiently. In this instalment, the wandering monsters have been powered-up so that the vanguard find it nigh impossible to defeat them without the Reyvateil. Personally, I like this change which portrays the Reyvateil's importance. But at the same time, it's kinda embarrasing that the vanguard is so pitifully weak, functioning mainly as human shields for the Reyvateil.

As to that point, I must also say that I dislike the defense mechanism. I'll try my best, but it's difficult to explain. In this instalment, enemies always target the Reyvateil. In order the defend them, the player has to press a button timed to the enemy's attack. The better the timing, the more effective the defence. A real-time moving on-screen indicator is used to show the timing. My main beef is that I'm so focused on watching the indicator that the enemies' attack animation is wasted. Also, there are certain enemy attacks which causes the screen to flash, lots of lights and stuff. When that happens, I can't see the indicator anymore and can't block the attacks.

That's all for now. I'll be back later when I think of something else to share.

P.S. I wonder how long after the previous instalment do the events here occur? When I first saw Spica at the pharmacy, I immediately recalled her from Firefly Alley in the 1st game. At the time, I figured they were just reusing her character. However, once she starts reminiscing with Mir about Lyner, Misha and Shurelia, I realised the two are one and the same. So the big question is, is Spica human?
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PostPosted: Thu Feb 05, 2009 6:07 am
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jsy3k (#32616)
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Good for you, cranston. I am still waiting for my preorder game to reach Singapore.... Crying or Very sad Crying or Very sad Crying or Very sad
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PostPosted: Thu Feb 05, 2009 6:14 am
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LoStSouLs (#17272)
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Its about time someone made this xD. I was too lazy too.

I just have to say i hate ar tonelico 2. It fails in comparison to 1 in more than one way. I hate the defense mechanism. Especially when your system starts lagging before a big multi-hit comes. And you are just pressing it in hopes that you can make it. I dont mind the 2 revys in the party. But i hate the whole that you have to make them happy while in the battle. I much more preferred the old system where you just attacked and defended when someone targeted them.

And the whole cut scene to get a new recipe card drove me up the wall. Cant even progress the story because im constantly running back and forth between the 4 cities for endless cutscenes of no importance just to see if one of them is a recipe card. Seriously, you think you are done with the area, go and do the cutscenes for another city, and then you go back for some synthesizing and you are thrust into another set of useless cutscenes.

The story is also a blunder. Almost everything about it, is just flat out boring. The sleeping scenes with the revys i just fast forward because i just dont care anymore. Plus the synthesizing scenes are even more boring.

And one thing that pisses me off the most is the dive system. SERIOUSLY!!!! This game is supposed to have the dive system as an major plus. Instead you get only one lvl. And then it takes forever for the other lvl to unlock that you forgot what the heck happened in the last level. And seriously wth is up with you only get 4 lvls and then you have to choose between the 3 revys whcih one you want to end the game with and are only allowed to go deeper in her sphere. The rest lock you out at lvl 5. Seriously WTF!!! >_<!!!!!!!!!!!!!

And the company that made the game didnt do a fair job at catching spelling / grammatical errors in the game. In the first 2 hours of the game i had already seen 10 mistakes. It did get a bit better by the time i had finished the game. But it makes mistakes the whole way through.

All in all i didnt enjoy ar tonelico 2 one bit. And only completed it because it was a game, and not because i enjoyed it.

Also cranston. Only 2 years have passed since the end of ar tonelico 1.

The only thing of the story that made me lol. Was when croxis had to put the life extending agent into luka. And after she had revealed something major to him just before hand he said, "Oh hell no. This will be the first and last time i ever stick anything into you." And i busted out loud laughing.
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PostPosted: Thu Feb 05, 2009 8:34 pm
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cranston (#84421)
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To say it once more, I hate the defence mechanism!

Right, moving on...

I agree with Lost. The Infelsphere part of the story is frustratingly boring. As for the rest of the story, it's not that bad. But then again, it's nothing epic or exciting.

However, I do like the level 5 cosmosphere limits. In the previous game, I noted that the conversations in the higher levels of Misha's and Aurica's cosmospheres were weird because they were mutually exclusive. It's not logical that you dive so deep into both of them, and then arbitrarily pick one in favour of the other. Or drop them both for Shurelia. The level 5 limit in this game makes more sense. In addition, the time between dives is also more sensible when it's not immediate. Last time, you could finish one level, sleep at the inn and talk to the Reyvateil, and then dive again into the next level. This time, the progression is slower. As a bonus, you get to enjoy each of the costumes *grin* I really like Mir's costumes. *grin* Still, I really wish I had known that the level 5 limit also applied to her at an earlier point in time. Guess I'll do that on the 2nd playthrough.

As for the spelling/grammar errors, I noted a couple parts where Japanese characters appeared. Most notably whenever Reyvateils join Cloche's fan club. Rolling Eyes

I don't quite understand the battle system though. Is there any advantage to fulfilling their wishes in battle as represented by the darker-coloured area in the round indicator on the bottom-left of the screen?

Seriously, I think the battle tutorials were substandard. There were a lot of things that I didn't understand and had to figure out by trial and error. Right now, I'm still trying to figure out how to activate Combo Magic.
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PostPosted: Fri Feb 06, 2009 10:05 am
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LoStSouLs (#17272)
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by fulfilling their desires their spells upgrade to the newer forms, and if you do it enough you get to do your special moves. So its always beneficial to do so.

also just a random question. have you yet fought that lvl 9 revy @_@. I couldnt beat her for the life of me.
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PostPosted: Fri Feb 06, 2009 9:41 pm
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cranston (#84421)
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LoStSouLs (#17272) wrote:
by fulfilling their desires their spells upgrade to the newer forms, and if you do it enough you get to do your special moves. So its always beneficial to do so.

also just a random question. have you yet fought that lvl 9 revy @_@. I couldnt beat her for the life of me.
For the first, took me awhile before I realised that "desires" refers to the white dot/star on the display. When you think about it, other than burst bonus (left) and harmonics (right), the other bonuses are pretty useless you're evolving the spells.

As for the special moves, upping harmonics alone will get it. It's only possible on turn 3, though. The max attack level in turn 1 is level 2; level 3 on turn 2; and attack level ex on turn 3. However, there should be no reason not to finish a random encounter on turn 2.

As for level 9 Reyvateils, they're not that hard, although it could just mean you need more levels. Try activating healing song magic (Luca or Cloche as theirs' will revive fallen characters) as your first spell and let it power up. At the start of turn 3, your characters should be fully healed by the song magic (so they could probably take a hit), switch to an attack magic. The advantage is that whatever Burst Bonus was acquired by the healing song is fully transferred to the red magic. If you have Cloche with you, activate Replakia as well. Let the attack spell evolve one level and release it. Nothing should be able to survive this.

Have you noticed that Luca, Cloche and Mir all have higher HP than the vanguard? Rolling Eyes
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PostPosted: Sun Feb 08, 2009 12:28 pm
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jsy3k (#32616)
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Finally got my Ar Tonelico II, and played it for a good 2 hours. I should say that I love this game so far. It is not so easy, and also not too hard once you got used to it. The only thing that need practice is getting Perfect for the block as it does not do any damage to your vanguards.

So far, the game is still pretty easy except for one IPD that I fight that need to block multiple times to BOTH vanguards. I was thrown off guard for that....
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PostPosted: Sat Feb 14, 2009 1:10 am
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Daizengar (#99576)
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cranston (#84421) wrote:
For the first, took me awhile before I realised that "desires" refers to the white dot/star on the display.
What white dot/star? I just spam harmonic attacks all the time and occasionally caring my revvys.

The first thing I notice about this game is ZOMG!! I CAN'T JUMP!!! The only GUST game I've played that my on screen character couldn't jump was Atelier Iris 2: Sword of Azeroth. Another dungeon crawling feature that I missed was the ability to 'shoot' magic (or perhaps I'm too low level).

The bathing feature is confusing at first. Not only the contents in the bath but even the position also matters. Might turn out quite fun to play around with.

PostPosted: Tue Mar 17, 2009 1:11 pm
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cranston (#84421)
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Daizengar (#99576) wrote:
cranston (#84421) wrote:
For the first, took me awhile before I realised that "desires" refers to the white dot/star on the display.
What white dot/star? I just spam harmonic attacks all the time and occasionally caring my revvys.
You know how spell magics have different levels? Don't remember specifics though. If you check the basic spells that you start with, they say required level 0. The next spell could say required harmonics level 3 or something. When such a spell exists, you need to first start singing the first spell. When you reach the required harmonics or burst bonus or whichever of the 4 is needed, the spell automatically upgrades to that next level.
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Two elements make an anime great: romance and moe!
My anime collection (with ranking) and visual novel CGs!

PostPosted: Fri Mar 20, 2009 4:24 pm
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Daizengar (#99576)
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cranston (#84421) wrote:
You know how spell magics have different levels? Don't remember specifics though. If you check the basic spells that you start with, they say required level 0. The next spell could say required harmonics level 3 or something. When such a spell exists, you need to first start singing the first spell. When you reach the required harmonics or burst bonus or whichever of the 4 is needed, the spell automatically upgrades to that next level.
Sounds complicated -_- I usually spam harmonics after my revvys start a song and the song levels up after 1 ally turn.

My AT2 disc broke down so I'm waiting on the PAL release in Aus in early April.

PostPosted: Sat Mar 21, 2009 1:46 am
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cranston (#84421)
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Daizengar (#99576) wrote:
cranston (#84421) wrote:
You know how spell magics have different levels? Don't remember specifics though. If you check the basic spells that you start with, they say required level 0. The next spell could say required harmonics level 3 or something. When such a spell exists, you need to first start singing the first spell. When you reach the required harmonics or burst bonus or whichever of the 4 is needed, the spell automatically upgrades to that next level.
Sounds complicated -_- I usually spam harmonics after my revvys start a song and the song levels up after 1 ally turn.

My AT2 disc broke down so I'm waiting on the PAL release in Aus in early April.
If the particular spell requires something other than harmonics (which is press up button and attack), it would never upgrade.
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Aoi-Chan... Every guy's dreamgirl and just as elusive. Available only on anime... (*sigh*) Okay, back to reality...

Two elements make an anime great: romance and moe!
My anime collection (with ranking) and visual novel CGs!

PostPosted: Sat Mar 21, 2009 2:41 am
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